Thursday, January 13, 2011

A Little Something

This will likely be the last post from Team Oreo and since we never liked leaving things as is we wanted to give you all something.
Mecha Recon Design Doc.

Saturday, December 18, 2010

Game Production Week 10, The Final Week

Alright everyone, its finally time. The dust is about to settle and all of our effort will hopefully pay off with this game. Its been a long road to get here and I lost my car in the process, but it is finally time. There are no milestones left, everything is almost ready to go for presentation. As always there haven't been any problems for me. The planning stage over; the time to act is drawing closer. Today I just made one more asset for Brian to use in the game, wrote the post mortem, and am now writing the last post in our group's blog. The project and my team have been stellar then entire time. We have been on time with our assignments, both given to eachother and for deadlines. All in all this was a good group and a good project.

Saturday, December 11, 2010

Game Production Blog Week 9

Well folks, its almost over. Its been a good run, but all things must come to an end at some point. We are done pretty much, my part especially. Jack is finishing up his "Death Wagon" trap for the game and Brian is almost done with the level. Brian also couldn't make it to class this week, so he's sending in his work early Monday. Like I said, we are pretty much done, we just need to put the finishing touches on everything and pretty it up. There's nothing in the way of improvement, maybe polishing some things here or there, but that's about it. None of my milestone goals were changed, I have been on point with all of my assignments from the team. No problems have come up for me. Since we are practically done, the planning phase is long gone. There are things that we could add, but time constraints wouldn't let, maybe if we carry this game on after this class, which is doubtful. Today I gave Jack renders of the assets I did so he could post them on his blog post, which should follow this one so look forward to that. Like I have always been saying, great team, great project.

Saturday, December 4, 2010

Game Production Blog Week 8

How's it going everyone? Well we have two week left, its been a good run. I am pretty much done, I have all of my assigned assets finished. I will probably work on a light switch, like Amanda pointed out. Our milestones kind of changed, we are ahead of schedule with our objectives. We need to touch up everything now and get feedback on how the game plays. So far, no problems have come up. Everything is working out just fine with everyone. I spent my time today working on more assets to be placed around the map. The project is great so far, as well as my team, we have been working smoothly.

Saturday, November 27, 2010

Game Production 3 Blog 7 Holiday Edition

Happy belated Thanksgiving to everybody, hope it was filled with good food, and good times. We didn't have class this week because of the holiday. I managed to get a little bit of work done. All I really need to do is make a couple of assets and textures for the game and should be good. None of our goals changed, as far as I know, our team hasn't really talked since last Saturday. That being said our team is pretty coordinated and dead set on something when we think of it. We still have yet to run into any trouble, we are a solid group. We might have shot to high with some of our ideas, simply because of time constraints, but they would have just been bells and whistles. Like I said, no problems so far. My team is pretty and I am honored to work with them on this project.

Saturday, November 20, 2010

Game Production Week 6 Blog

Hello again everyone. We finished the first half of our game and we are now underway with the second half. We finished our design document and will turn it in shortly. Since we don't have class next week, because of Thanksgiving. I am about to start working on smaller assets and their textures. I plan to make more and improve upon textures. None of the goals have been changed, we just started assigning goals for the second half of the project. So far, there have not been any problems on my end. Everything is working so far, we are pretty much done planning, and are now implementing. My time spent was sketching up another concept for the character. I really didn't like how the first concept art piece turned out, so I created a new one, and am much more satisfied with it. My team and our project is turning out really well so far, no problems.

Saturday, November 13, 2010

Blog week 5

Well everyone, we're half way there. Our presentation went well, no really problems, I think everybody could tell it was a stealth game. Right now, I am working on assets and texturing them. We need to get rid of Unreal's meshes and put our own in there, but in the mean time we are using placeholder ones. We're progressing smoothly, no problems, I just need to keep modeling. I haven't changed any of my goals, but need an updated set from Jack so I can know what to do for the next five weeks. Whatever problems arose, I tried to help with the best of my knowledge. Everything is working well right now, we just need to pretty everything up. I spent today doing some assets before the presentation so our rooms wouldn't be too empty. Our project is still going great, we just need to keep on working.