Saturday, November 27, 2010

Game Production 3 Blog 7 Holiday Edition

Happy belated Thanksgiving to everybody, hope it was filled with good food, and good times. We didn't have class this week because of the holiday. I managed to get a little bit of work done. All I really need to do is make a couple of assets and textures for the game and should be good. None of our goals changed, as far as I know, our team hasn't really talked since last Saturday. That being said our team is pretty coordinated and dead set on something when we think of it. We still have yet to run into any trouble, we are a solid group. We might have shot to high with some of our ideas, simply because of time constraints, but they would have just been bells and whistles. Like I said, no problems so far. My team is pretty and I am honored to work with them on this project.

Saturday, November 20, 2010

Game Production Week 6 Blog

Hello again everyone. We finished the first half of our game and we are now underway with the second half. We finished our design document and will turn it in shortly. Since we don't have class next week, because of Thanksgiving. I am about to start working on smaller assets and their textures. I plan to make more and improve upon textures. None of the goals have been changed, we just started assigning goals for the second half of the project. So far, there have not been any problems on my end. Everything is working so far, we are pretty much done planning, and are now implementing. My time spent was sketching up another concept for the character. I really didn't like how the first concept art piece turned out, so I created a new one, and am much more satisfied with it. My team and our project is turning out really well so far, no problems.

Saturday, November 13, 2010

Blog week 5

Well everyone, we're half way there. Our presentation went well, no really problems, I think everybody could tell it was a stealth game. Right now, I am working on assets and texturing them. We need to get rid of Unreal's meshes and put our own in there, but in the mean time we are using placeholder ones. We're progressing smoothly, no problems, I just need to keep modeling. I haven't changed any of my goals, but need an updated set from Jack so I can know what to do for the next five weeks. Whatever problems arose, I tried to help with the best of my knowledge. Everything is working well right now, we just need to pretty everything up. I spent today doing some assets before the presentation so our rooms wouldn't be too empty. Our project is still going great, we just need to keep on working.

Saturday, November 6, 2010

Game Production Blog Week 4

Hey everybody, back for week four. The latest thing I did was create both doors for the level. One door rises and the other slides open. Right now I am waiting for whatever work comes my way, but we are pretty much ready to show off our rough build of our game next week. After that, over the next few weeks, we need to work on more kizmet stuff and optimize everything so we can get a nice and polished game for the last week of class. My milestone goals were kind of switched around from last week to this week. This week was supposed to be concepts of the HUD and textures and last week was supposed to be assets, but they switched. Still haven't come into any trouble, we are a pretty good group. Mostly everything is working at this point. We just need to figure out how make the traps damage the player and work on the texture for destroying the energy core to complete the level. I spent my time working on assets and more textures for the level, no problems to speak of. This project is running smoothly, like I said we are pretty good team.