Saturday, November 6, 2010
Game Production Blog Week 4
Hey everybody, back for week four. The latest thing I did was create both doors for the level. One door rises and the other slides open. Right now I am waiting for whatever work comes my way, but we are pretty much ready to show off our rough build of our game next week. After that, over the next few weeks, we need to work on more kizmet stuff and optimize everything so we can get a nice and polished game for the last week of class. My milestone goals were kind of switched around from last week to this week. This week was supposed to be concepts of the HUD and textures and last week was supposed to be assets, but they switched. Still haven't come into any trouble, we are a pretty good group. Mostly everything is working at this point. We just need to figure out how make the traps damage the player and work on the texture for destroying the energy core to complete the level. I spent my time working on assets and more textures for the level, no problems to speak of. This project is running smoothly, like I said we are pretty good team.
Subscribe to:
Post Comments (Atom)
Brian's blog. For week for we have enough complete for a full rough presentation of the game. I have completed the level and finished adding the textures given to me in the level. I also have functioned some good animations in the level such as, opening doors and falling walls for traps. I am now starting to place important assets in the level and add a pendulum swinging trap. The only thing I have to figure out is how to apply damage from obstacles. Other than that, things are on track.
ReplyDelete~Brian
Sorry or the update, during this part of the project I finished alot of the asset prototypes. I am concepting some HUD with Joe and preparing to present our game.
ReplyDelete