Saturday, December 4, 2010

Game Production Blog Week 8

How's it going everyone? Well we have two week left, its been a good run. I am pretty much done, I have all of my assigned assets finished. I will probably work on a light switch, like Amanda pointed out. Our milestones kind of changed, we are ahead of schedule with our objectives. We need to touch up everything now and get feedback on how the game plays. So far, no problems have come up. Everything is working out just fine with everyone. I spent my time today working on more assets to be placed around the map. The project is great so far, as well as my team, we have been working smoothly.

2 comments:

  1. We are just about done with the project. I made a mistake on the design doc and scheduled everything to be completed a week before it's due. This week I finished all my key assets and textures, except for the new vulcan, dubbed the DEATH WAGON. I went a little over board, if you call adding a chasis, mnemonic wheels, laser cannons, ammunition bay, and batteries over doing it. When I finish it I'll start looking for kismet tips for pick it items and power ups.

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  2. Everyone pretty much has something to do. I, for one, am completing all things level related. the block-out for the second level (basement level) is finished. Now I am adding enemies and traps to the basement. After that I will add power ups and any assets given to me. The only problem I had this week was figuring out how to make a destructible object animate. After endless searching I found nothing, and also found several post saying it was not possible. So, I ended up tricking it to make it appear to animate. It's not as good as it would have been had I been able to pull it of, but it does get the job done.

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