Saturday, December 11, 2010
Game Production Blog Week 9
Well folks, its almost over. Its been a good run, but all things must come to an end at some point. We are done pretty much, my part especially. Jack is finishing up his "Death Wagon" trap for the game and Brian is almost done with the level. Brian also couldn't make it to class this week, so he's sending in his work early Monday. Like I said, we are pretty much done, we just need to put the finishing touches on everything and pretty it up. There's nothing in the way of improvement, maybe polishing some things here or there, but that's about it. None of my milestone goals were changed, I have been on point with all of my assignments from the team. No problems have come up for me. Since we are practically done, the planning phase is long gone. There are things that we could add, but time constraints wouldn't let, maybe if we carry this game on after this class, which is doubtful. Today I gave Jack renders of the assets I did so he could post them on his blog post, which should follow this one so look forward to that. Like I have always been saying, great team, great project.
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I couldn't make it to the last class, but it put no hold on the progress. Like Joe said, i am practically done with the level. I will put the final touches on it by doing a little more kismet and adding enemies. All i really need is assets that Joe and Jack are doing.
ReplyDeleteYour in luck Brian the assets on my end are done and ready for the engine. You'll really like what I've done to my death wagon or should I Chariot. We are just about done now, but we still need a name. I'll be posting some images of some of the assets in later posts, along with the design doc and maybe a process book or two from this project.
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